Relative to the player, all the equipment is pretty easy to acquire (except the hardmode ore equipment and chlorophyte equipment). As the player progresses through the game, s/he gains stronger, faster, and deadlier pieces of equipment. Although relative to the player, this is very cheap, it is actually not when looking at it from an objective point of view. You can get all that just from 1 defeat of Moon Lord. To make 3996 Luminite Arrows, you would need 12 bars of Luminite, which is 48 pieces of Luminite. 1 Luminite Bar costs 4 Luminite to make, and will yield 333 Luminite Arrows. Now, if we were to have an Endless Quiver that used Luminite Arrows, the cost would actually objectively increase, but relative to the player, decrease dramatically. A bit harder to acquire, similar to how Flaming Arrows are, in general, a bit harder to Acquire than Wooden arrows. Which means that you'll need an additional 134 Wood and Gel to craft it. Each torch takes 1/3 of a piece of Gel and 1/3 of a block of Wood to make. First, you require 160 Wood and 160 Stone to make 3996 Wooden Arrows, and after that, just under 400 torches to make those arrows into flaming ones. The crafting cost for Flaming Arrows gets a bit more complicated. If an Endless Quiver that used Flaming Arrows were to be made, it would likely require 3996 flaming arrows. Pretty easy to acquire after you have a Crystal ball. Each Wooden Arrow takes 1/25 of a block of Stone and 1/25 of a block of Wood to make, which means that 3996 Wooden Arrows actually only takes just under 160 blocks of Wood and 160 blocks of Stone to make. Lets use the Quiver for example:Īn Endless Quiver is crafted at a Crystal Ball with 3996 (4 full stacks of) wooden arrows. However, I would like to go further into the actual cost of these ammo supplies and present a better comparison of their cost to power ratio. Now, I know this has likely been suggested before, and denied due to the power of the other types of ammo. Let Thrust ignore server’s max speed cap.With the existence of the Endless Quiver and the Endless Musket Pouch, I am suggesting that there should also be and endless ammo supply for other variants of ammo.for WA, instead of going into transformation to gain a holy attribute for their attacks with cd, add a holy buff active skill, add freeze element buff for Marksman and a fire element buff to Bowmaster.Passive that let archers keep attack while standing on a mob/boss, I can’t stress enough the amount of times that I keep smacking mobs and bosses with my bow resulting in a ton of dpm loss which makes me wanna quit, this can really fit into a 5th job passive in my opinion.Would love to see this changed for something useful, my suggestions for a replacement: Option 1: On paper this gives archers 4att I guess(?) but with the down side of recharging arrows all the time…Īlso I don’t think this actually works, I’m not 210 yet but when I’m using Soul Arrow vs not using it I don’t see any range difference or anything so this is not even a worth using skill imo. So basically Shadow Stars for archers while we already have a better version of it at 2nd job. Bonus ATT from arrows not ignored like Soul Arrow.” At level 210 Archers getting this skill which in my opinion is useless: “210.
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